These 3D human anatomy models are made primarily of quadrilateral polygons. This allows for cleaner surface rendering as well as seamless subdividing for greater resolution. Geometry within the Collection has been carefully crafted to provide resolution in key areas sufficient for high quality renders, while at the same time eliminating superfluous geometry that hinders functionality and render time.
Each system within this collection correlates with the other anatomical systems in scale and proportion. This collection was created through years of development working with scanned human forms, photographic illustrative anatomical atlases, MRI/CT Scans, and with integrated consultation from medical professionals and doctors.
Each system is provided with hierarchal grouping. For example, within the skeleton collection, each bone is organized into a separate, named, group of geometry, allowing animators to quickly select any specific bone or group of bones to work with.
Zygote created this collection with four standards in mind.
Along with the medical accuracy of the models within the collection, we also provide as an add-on option photo real color and bump texture maps for the Muscles, Skin, Skeleton, Heart, and Organs.
All textures are applied through use of UV coordinates. The amazing realism within the textures was generated through the use of human specimens. The muscles themselves are controlled through twenty different color maps at 2048 x 2048 pixel resolutions. For most situations the user will want to use quarter size muscle maps.
One of the main reasons we (Ghost) upgraded was to take advantage of the improved texturing and increased accuracy of the bony anatomy. Historically, we've spent a goodly amount of time trying to massage previous versions into shaders and geometry tweaks that stood up to the scrutiny of a close-up shot. With version 5 of the male and female anatomy collections, all I did was light it. No screwing around. Just animate, light and render... Honestly? The surgical procedure portions were the easiest part of this production.