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Modeling

At Zygote we understand the importance of delivering as promised when promised.

Producers often struggle with outsourcing modeling for their games because they frequently end up feeling like they are being held hostage, or that they are being nickled-and-dimed to death with additional charges and fees by their third party modeling house, while delivery delays that set back the rest of production compound the problem.

Art directors and art leads can also be frustrated when models are delivered and the artistic quality isn’t quite there, or if they need to spend hours and hours fixing technical problems with the model to simply get it ready to work in the game engine.

We not only take pride in delivering models that are not just artistically and technically perfect, but also in delivering on schedule and on budget. We take time to understand our client’s needs and prepare our bid accordingly. Then, we deliver as promised, when promised, following-up as we go to make sure the process of developing high-quality models actually ends up being easier and less expensive for our clients.

From unique game characters to vehicles or environments, we have done it all. We employ individuals with a passion for character modeling, others who specialize in challenging rigid-body modeling, and several cost saving channels for environment modeling. Let us show you how we can save you money and time developing your game content.

How to get started with Zygote.


3D Model Licensing
Models and images available for licensing.
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